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  • Home
    • Our services
    • Professional Development
    • HelpDesk
    • Tutorials
    • Virtual Library
    • Sitemap
  • Ethical Citizenship
    • Behaving Ethically
    • Ethical Implications
    • Physical & Psychological Well-being
    • Understanding Issues
    • Leçons en français
    • Parent Resources
    • Additional Resources
    • Digital Citizenship primer
    • Critical Thinking
  • Resources
    • The Digital Competency
    • Accessibility
      • Read & Write
      • OrbitNote
      • Special Exam Conditions
      • Digitize learning materials
      • LEARN: Produce accessible content
      • Translation tools
      • Microsoft Accessibility
      • Google Accessibility
      • iOS/iPadOS Accessibility
      • LEARN: Assistive technology
      • WordQ
    • AI
      • AI resources
      • Khanmigo for Teachers
    • Coding / Robotics / STEM
      • LEARN Coding & Robotics
      • Coding
        • Scratch
        • MakeCode
      • Robotics
        • EdTech Library inventory
        • Equipment booking link
      • Lego SPIKE
      • LittleBits
      • Makey Makey
      • micro:bit
      • Ozobots
      • Lisa’s Coding OneNote
      • Sphero Bolts
      • STEAM
    • Hardware
      • Chromebooks
      • iPads
      • Poly x50 cameras
      • SMART Board GX interactive displays
        • SMART Boards (older models)
      • Windows devices
      • WQSB Council Chambers
    • Software
      • Microsoft 365
        • Microsoft Support
        • Microsoft Clipchamp
        • Microsoft Insights
        • Learning Accelerators
        • Microsoft Outlook
        • Microsoft Search Progress and Coach
        • Microsoft Teams
      • Google Workspace
      • Minecraft Education
      • SMART Technologies
        • Lumio
        • SMART Notebook
      • Canva
    • VR / AR / MR
    • Ressources en français
    • Teaching Strategies
    • TIP Resources
    • Universal Design for Learning

Reflecting on the ethical implications of laws and regulations governing digital technology, including those pertaining to copyright.

Plagiarism & Copyright

 Cyberbullying

 General Definition

 

  • Respect intellectual property, copyright laws and usage rights
  • Ensure that sources are cited
  • How to create a bibliography
  • Follow Copibec regulations
  • Proper use of Creative Commons and royalty free music
  • Paraphrase 

The Lessons

  • Kindergarten-Cycle 1
    • Respect the Person (Kindergarten)
    • Let’s Give Credit (Cycle 1.2)
    • Creative Commons for Kids  (Cycle 1.2)
  • Cycle 2
    • Copyright and Fair Use
    • A Creator’s Rights and Responsibilities
  • Cycle 3
    • Exploring Plagiarism, Copyright and Paraphrasing
    • I used my own words!  Paraphrasing Informational Texts
  • Secondary Cycle 1
    • Rework, Reuse, Remix
    • Up, Up and Away (TM)
  • Secondary Cycle 2
    • Citation Scavenger Hunt
    • The Big Picture – Authorship, Plagiarism and Intellectual Property
    • Classroom Plagiarism Policy Maker
  • Français
    • La course a l’information (5e – 6e années)
    • Plus haut, plus loin! (9e – 11e années)

 General Definition

  • The harmful effects and prevention of cyberbullying
  • Online netiquette
  • Use of technology to attack a person’s character.
  • Make inappropriate comments about others/libel.
  • Messages and/or photos that hurt others emotionally and psychologically
  • Report and legal implications
  • Determine levels of intervention for cyberbullying

The Lessons

  • Kindergarten-Cycle 1
    • Hectors World (Kindergarten)
    • Bad Netiquette Stinks (Cycle 1.1)
    • Screen out mean (PC2.2) (Cycle 1.2)
  • Cycle 2
    • Screen out mean (PC2.2) (Cycle 1.2)
    • Power of Words
    • Cybersafety
    • Online Safety – Cyberbullying (Lesson plan created by WQSB)
  • Cycle 3
    • Cyberbullying and Identity
    • Kids Health:  Emotion and Cyberbullying
  • Secondary Cycle 1
    • Cyberbullying and the Law
    • Understanding Cyberbullying:  Virtual Vs. Physical World
    • What to do if Someone is Mean to you Online
  • Secondary Cycle 2
    • Safe@School
    • Friday Night Lights and Cyberbullying
    • Breaking Down Hate Speech
  • Français
    • Une représentation de soi-même en ligne (1ere et 4e années)
    • Introduction a la cyber intimidation, avatars et identité (5e – 6E années)
    • Branché sur le positif (5e – 11e années)
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