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  • Ethical Citizenship
    • Behaving Ethically
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    • Leçons en français
    • Parent Resources
    • Additional Resources
    • Digital Citizenship primer
    • Critical Thinking
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    • Gambling and Online Gaming Support
  • AI
    • WQSB AI Framework
    • Assessment in the age of AI
    • Prompt library
    • AI resources
    • AI overview
  • Resources
    • WQSB Digital Competency Progression of Learning
    • The Digital Competency
    • Accessibility
      • Read & Write
      • OrbitNote
      • Special Exam Conditions
      • Windows Accessibility
      • Digitize learning materials
      • LEARN: Produce accessible content
      • Translation tools
      • Microsoft Accessibility
      • Google Accessibility
      • iOS/iPadOS Accessibility
      • LEARN: Assistive technology
      • WordQ
    • Coding / Robotics / STEM
      • WQSB EdTech Library
        • Library information
        • Inventory
        • Equipment booking link
      • Coding
        • Scratch
        • MakeCode
      • 3D Printing
      • Digital Microscope
      • DJI Mini 5 Pro Drone
      • Lego SPIKE
      • LittleBits
      • Makey Makey
      • micro:bit
      • Ozobots
      • Lisa’s Coding OneNote
      • Sphero Bolts
      • STEAM
      • LEARN Coding & Robotics
    • SMART Boards
      • SMART Board MX (white frame)
      • SMART Board GX (black frame)
      • Older SMART Board models
    • SMART Software
      • Lumio
        • Lumio Learning Portal
      • SMART Notebook
    • Hardware
      • Chromebooks
      • iPads
      • Microsoft Surface Pro
      • Poly x50 cameras
      • Windows devices
      • WQSB Council Chambers
    • Software
      • Microsoft
        • M365 Quick Start Guides
        • Microsoft Support
        • Microsoft 365
        • Microsoft Clipchamp
        • Microsoft Insights
        • Learning Accelerators
        • Microsoft Outlook
        • Microsoft Search Progress and Coach
        • Microsoft Teams
      • Google Workspace
      • Minecraft Education
      • Canva
    • VR / AR / MR
    • Ressources en français
    • Teaching Strategies
    • TIP Resources
    • Universal Design for Learning
    • Mozaik Teacher Resources

Behaving ethically, taking into consideration the social, cultural and philosophical diversity of digital society as well as the social, economic, environmental and professional contexts in which interactions may take place.

Social, Cultural and Philosophical Diversity

Online Communication

December – Online Purchasing & Selling

Anti Racism @ WQSB

  • Anti Racism Committee

General Definition

  • Effectively use online communication tools
  • Conventions (protocol…. things everyone knows)
  • Correct formality and tone for the intended audience
  • Connecting with others
  • Pedagogical use of communication tools

Examples 

  • Chatting
  • Posting
  • Skype
  • Email
  • Video: YouTube, Vine
  • Games

The Lessons

  • Kindergarten-Cycle 1
    • Writing good Emails (Cycle 1.1)
    • Who is in your Community (Cycle 1.2)
  • Cycle 2
    • Our Digital Pledge (Cycle 2.1)
    • Conventions of E-mail writing
  • Cycle 3
    • Cybersmart Challenge
    • Safe Navigation of Network Platforms
  • Secondary Cycle 1
    • Gr. 7 – Respecting Yourself and Others Online
    • Gr. 7 – Behaving Ethically Online – Media Smarts
    • Gr. 8 – Social Media Lesson Plan
    • Privacy Policies & Terms of Agreements (Online Game)
  • Secondary Cycle 2
    • Online Communication:  Using Voicethread, Blog, Twiducate
    • What Place Does Digital Media Have in Our Lives
    • Social Media and How You Feel
  • Français
    • Comprendre internet – Leçon 4 : Communication et média sociaux (5e – 6E années)

General Definition

  • To understand how to properly engage in online purchases and sales
  • Understand consumerism
  • Use of secure sites
  • Promotion of a product or service
  • Target market

The Lessons

  • Kindergarten-Cycle 1
    • Little Red in Cyber Space (TumbleBooks) (Cycle 1.1)
    • Things for Sale (Cycle 1.2)
  • Cycle 2
    • Compare Products
  • Cycle 3
    • Buyer Beware – Truth in Advertising
  • Secondary Cycle 1
    • Shop “Til You Drop:  Food for Thought
    • Online Marketing for Kids:   Protecting your Privacy
  • Secondary Cycle 2
    • Purchasing Tips and Safety
  • Français
    • Avatars et image corporelle (3e-4e années)
    • Payer pour jouer (5e – 6E années)
    • L’information du consommateur (9e – 11e années)
    • L’information du consommateur : coût réel (9e – 11e  années)
    • L’information du cosommateur-consommateurs avertis (9e – 11e années)
    •  Achetez maintenant, payez plus tard ((9e – 11e années)
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