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  • Home
    • Our services
    • News
    • Professional Development
    • HelpDesk
    • Tutorials
    • Virtual Library
    • Sitemap
  • Ethical Citizenship
    • Behaving Ethically
    • Ethical Implications
    • Physical & Psychological Well-being
    • Understanding Issues
    • Leçons en français
    • Parent Resources
    • Additional Resources
    • Digital Citizenship primer
    • Critical Thinking
  • Resources
    • WQSB EdTech Progression of Learning
    • The Digital Competency
    • Accessibility
      • Read & Write
      • OrbitNote
      • Special Exam Conditions
      • Digitize learning materials
      • LEARN: Produce accessible content
      • Translation tools
      • Microsoft Accessibility
      • Google Accessibility
      • iOS/iPadOS Accessibility
      • LEARN: Assistive technology
      • WordQ
    • AI
      • AI framework
      • AI resources
      • AI prompt library
      • Khanmigo for Teachers
    • Coding / Robotics / STEM
      • WQSB EdTech Library
        • Library information
        • Inventory
        • Equipment booking link
      • Coding
        • Scratch
        • MakeCode
      • 3D Printing
      • Lego SPIKE
      • LittleBits
      • Makey Makey
      • micro:bit
      • Ozobots
      • Lisa’s Coding OneNote
      • Sphero Bolts
      • STEAM
      • LEARN Coding & Robotics
    • Hardware
      • SMART Boards
        • SMART Board GX interactive displays
        • Older SMART Board models
      • Chromebooks
      • iPads
      • Poly x50 cameras
      • Windows devices
      • WQSB Council Chambers
    • Software
      • Microsoft
        • Microsoft 365
        • Microsoft Support
        • Microsoft Clipchamp
        • Microsoft Insights
        • Learning Accelerators
        • Microsoft Outlook
        • Microsoft Search Progress and Coach
        • Microsoft Teams
      • Google Workspace
      • Minecraft Education
      • SMART Technologies
        • Lumio
          • Lumio Learning Portal
        • SMART Notebook
      • Canva
    • VR / AR / MR
    • Ressources en français
    • Teaching Strategies
    • TIP Resources
    • Universal Design for Learning

Being aware of the impact of the use of digital technology on one’s physical and psychological well-being

Physical / Psychological Well-Being

 General Definition – Physical Well-Being
  • Balance of screen time and physical well-being
  • Effects of a sedentary lifestyle
  • Ergonomics

General Definition – Psychological Well-Being

  • Balance of screen time and social-emotional health
  • Feel safe online
  • Age appropriate sites, shows, songs
  • Understand addiction to gaming and social media
  • Encourage real life connections

The Lessons

  • Kindergarten-Cycle 1
    • Computer Trouble – Berenstain Bears & Franklin (Kindergarten)
    • Finding Balance in our Digital Lives (K-3)
    • Media Balance is Important
  • Cycle 2
    • Too Much Time Online – Decreasing Screen Time
    • Comparing Real Families to TV Families
  • Cycle 2 & Cycle 3
    • Prejudice and Body Image
  • Cycle 3
    • Confident Me Self Esteem School resources
    • Avatars and Body Image
  • Secondary Cycle 1
    • Exposing Gender Stereotypes
    • Put your Best Face Forward
    • Picture This (Grade 8)
    • Prejudice and Body Image
  • Secondary Cycle 2
    • Computer and Laptop Ergonomics
    • Internet Addiction Test
    • Pros and Cons on Online Gaming
    • The Risks of Online Gambling
  • Français
    • La Posture de Travail (1ere et 2e années)
    • C’est l’heure du jeu (5e – 6e années)
    • Agir avec intelligence, assurance et prudence (7e – 8e années)
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